Long-Polling, WebSockets, and Server-Sent Events are popular communication protocols between a client like a web browser and a web server.
Polling is a standard technique used by the vast majority of AJAX applications. The basic idea is that the client repeatedly polls (or requests) a server for data. The client makes a request and waits for the server to respond with data. If no data is available, an empty response is returned.
The problem with Polling is that the client has to keep asking the server for any new data. As a result, a lot of responses are empty, creating HTTP overhead.
This is a variation of the traditional polling technique that allows the server to push information to a client whenever the data is available. With Long-Polling, the client requests information from the server exactly as in normal polling, but with the expectation that the server may not respond immediately. That’s why this technique is sometimes referred to as a “Hanging GET”.
- sending an empty response, the server holds the request and waits until some data becomes available.
- Once the data becomes available, a full response is sent to the client. The client then immediately re-request information from the server so that the server will almost always have an available waiting request that it can use to deliver data in response to an event.
WebSocket provides Full duplex communication channels over a single TCP connection. It provides a persistent connection between a client and a server that both parties can use to start sending data at any time. The client establishes a WebSocket connection through a process known as the WebSocket handshake. If the process succeeds, then the server and client can exchange data in both directions at any time. The WebSocket protocol enables communication between a client and a server with lower overheads, facilitating real-time data transfer from and to the server. This is made possible by providing a standardized way for the server to send content to the browser without being asked by the client and allowing for messages to be passed back and forth while keeping the connection open. In this way, a two-way (bi-directional) ongoing conversation can take place between a client and a server.
WebSockets are best for services like realtime chat, multi player real time game.
Under SSEs the client establishes a persistent and long-term connection with the server. The server uses this connection to send data to a client. If the client wants to send data to the server, it would require the use of another technology/protocol to do so.
SSEs are best when we need real-time traffic from the server to the client or if the server is generating data in a loop and will be sending multiple events to the client. Eg., a real-time dashboard.